Still here, still playing Skyrim, just got frustrated with mages and ragequit that character for a while to go play one who distrusts magic. I've been coming back around to the magic system lately, though, so I'll get back to playing him soon. For now, just some random thoughts:
Radiant questing - I thought this was super-awesome when I first started playing, and I still think it's interesting. But now that I've played enough Skyrim to see through all the fancy randomization and recognize when I'm being given a radiant quest, it seems a lot more repetitive and less awesome. I still think it has it's place, but it's frustrating for people who go for 100% completion.
Random events - On a related note, random events you come across on the road...yeah. Good concept, seemed amazing the first time I encountered each of them, but after that point it rapidly got old. Two examples: first, the old orc. Now, anyone who's played Morrowind might figure out where this is going, even without encountering him in Skyrim. My experience in Skyrim(highlight to read spoilers): I encountered him on the road, and agreed to give him an honorable death. We drew our weapons, and I slew him. No fancy loot, so it was actually a bit of a let down - I was honestly expecting something Umbra-like. However, what really bugs me is that this event continues to spawn even after he's been killed - I encountered him again 5-10 minutes later on the same road. How many death-seeking orcs are there in Skyrim? My other weird experience concerns the random event of the Alik'r warriors speaking to the Redguard woman. Again, highlight the spoilers: Even after my completion of In My Time Of Need(Saadia's side), this event continued to spawn for me. The Alik'r should have gone back to Hammerfall once I'd killed their leader, right? I think that the events could have been solved by including a greater variety with the game, having them spawn less often, and including some checks for some of them(to make them one-off, or stop happening after a quest was completed).
Crafting skills - Don't get me wrong, I love my crafting skills. But I feel that, when all three are taken full advantage of at once, they're extremely overpowered. I almost feel like you should be allowed to smith, or be allowed to enchant, and not both. That just seems to lead to über-gear, especially when you add in enchanting and blacksmithing boosts gained through alchemy. I do really like the alchemy system in Skyrim, though, and I think that in the hands of a proper role-player these issues are nonexistent. I guess I shouldn't let what silly people do for lulz on youtube bother me, even if it is overpowered to the point of being an exploit.
NPCs with no sense of direction - So, I'll go off following some NPC for a quest, and everything'll be fine, until they start running off in the wrong direction for a while before realizing their error and turning back around to go the right way. Bit silly. Delphine was a pretty bad offender with this, oh, and speaking of Delphine and A Blade in the Dark(highlight the spoilers!): so, she wanted to see me kill a dragon to prove I was the Dragonborn, right? So on our way there, we totally pwn a dragon. She's super unimpressed by this feat, but once I kill the one at the burial ground, she's all worshiping the ground I walk on. Way to pay attention, lady.
Dragons - Pain in the ass for meelee-only characters. I flirted with taking up archery on my warrior, but decided against it because it went against the character so strongly. But it's hard to get that dragon on the ground! I found that sometimes they won't land at all if you're in a tight place, like on a bridge or on very mountainous terrain. So you sometimes have to run quite a distance, with them breathing fire/ice down on your head, before you can find a place where you can actually fight them. Loving the early-game loot drops though, I can go ahead and sell it all since I'm nowhere near the point in the game where I'll be making my dragon armor set. However, that brings me to...
Wealth - It's way too easy to end up filthy rich in this game. In Oblivion, I had to scrimp and save to buy my first shack in the waterfront district. In Skyrim, I do like four quests and I can go ahead and buy it. It costs something like 7.5k fully upgraded, comparable with Oblivion's cost, but unlike in Oblivion 7.5k is nothing to raise, even at low levels. In Oblivion, I could only get my hands on that kind of cash during the early game if I was playing a thief character who looted every home they could get their hands on. In Skyrim, I was swimming in gold by level 10. I've been sitting comfortably between 20k and 25k for the past several levels(the warrior I've been playing is level 18). Admittedly, I haven't been paying for training, as I haven't felt that any of my skills are lagging terribly far behind, and besides I never really got in the habit of paying for training in Morrowind or Oblivion. But still, that's a lot of gold.
Ansilvund - This is my favorite dungeon so far. I was sent there by a radiant quest from Windhelm. Location: southeast of Windhelm, follow the signs towards Riften through the lowlands and then climb a hill up a dirt path. It's right near a Dwemer ruin, if you find that one then you need to go back to the path and keep going up. Contents: mages and draugr. I really enjoyed the level design, and felt that the dungeon's "gimmick"(finding out that the hated legend of Fjori and Holgeir was actually true!) worked well. Also, the boss fight at the end was pretty challenging for my particular character build - your mileage may very.
Male character models - So ugly! What is it with the hands and arms? The females are so much more natural-looking. I haven't been playing chicks because they're hot, it's more that they're actively not horrifying from 3rd person back view.
User interface - Still sucks. But I found a neat mod called SkyUI that takes care of a lot of the suckage on the inventory page; they're still working on the other parts of the interface. I downloaded it, and it works and looks great. Check it out here, on Skyrim Nexus. Also, just fyi, you can actually zoom in on things in your inventory by hovering your mouse over the image and spinning your mousewheel. The first claw puzzle in Bleak Falls Barrow was a bitch before I figured that out, I was squinting at my screen and trying to figure out what all those tiny pictures were supposed to be. Maybe I'm just stupid, I don't know, but I figured I'd toss that out there in case anyone else reading this is similarly stupid.
That was more random thoughts than I thought I was going to have, sorry. Before I end this overly-long and rambling post, I want to share a very interesting YouTube channel that I came across earlier today. Check out HostMikePushkin's Skyrim tutorials playlist. Obviously I haven't checked them all out, as there's a lot of content on there for almost every type of character, but he seems to have his head screwed on properly and approaches things more maturely than most of the youtube crowd. Also, I'm really loving his accent.
It looks like WoHP's been reset now(had to ask Calan to do that, I'd managed to pwn an important ladder while attempting to set up some stuff for this weekend...I swear, my time DMing there is just a huge list of things I've fucked up, I'm surprised they keep me), so I should get back to working there. I do have a Let's Play post written, as soon as I can get over the horribleness of the screenshots and add them in I'll get that posted. Happy last days of 2011!
Thursday, December 29, 2011
Saturday, December 17, 2011
Let's Play Skyrim: III - Windhelm
Middas, the 19th day of Last Seed
I am now in Windhelm, the heart of the rebellion. The rumors are true; Ulfric Stormcloak also escaped the attack on Helgen, and appears to be even more resolute in his fight. But I'm getting ahead of myself.
With some of last night's profits, I hired a carriage to take me to Windhelm. It's easier than walking, and much less dangerous. The weather was foul as well, with pouring, ice-cold rain, so I preferred sitting in the back of the carriage to trekking through the mud. Unfortunately, by the time we reached the old city in the late afternoon, the rain had turned to snow and ice - not an improvement at all.
I'm not sure what I expected to find in Windhelm, but it was strangely disappointing. The city is old and crumbling, with beggars huddling around fires to keep warm. I heard talk of murders as I walked through the main district on my way to the Palace of Kings. The palace itself was nicer than what could be found outside, but it was still large and bare, for lack of a better description. Windhelm deserves better, perhaps when the rebellion is won it can be restored to its proper glory.
When I entered the palace, Ulfric was speaking to one of his soldiers, apparently a commander, named Galmar Stone-Fist. They were discussing what to do with Jarl Balgruuf and the city of Whiterun. I hope he'll declare support for them, I would hate for them to have to take the city by force - and it sounds like that's what they intend to do.
After they were done, I spoke to Ulfric about the possibility of joining the Stormcloaks. Unfortunately, Ralof had not returned yet - I hope he didn't meet any misfortune on the way here - so there was nobody who could vouch for me. Ulfric dismissed me, telling me to speak to Galmar about joining. When I did so, he set me a task to prove myself. I must go to an icy island in the far north, Serpentstone Island, and kill an ice wraith. The idea of facing any sort of wraith sends a chill through me, but ice can be fought - with fire. He gave me four potions to help in the fight, one of which is a draught to help me resist the cold, and the other three - indentical - which I can't identify. However, they fill me with warmth as I hold them, so I believe they may be useful against this wraith that I must kill.
I found lodging at an inn called Candlehearth Hall. While I was eating dinner in the common room, I overheard a strange conversation. Apparently, in some parts of the north, Tiber Septim is still worshipped in secret as the god Talos, a ninth divine. Curious. In the south, we only worship the eight, in accordance with the White-Gold Concordat. I wonder what it is about this Talos that so inspires people to the point that they would go against the Concordat?
I leave at first light tomorrow, heading northwards across the ice towards Serpentstone Island.
Notes: Wow, I took a huge lack of pictures that day(and all the ones I did take had freaky-Skyrim-male-model-hand-syndrome). I guess it's because pretty much nothing happened. He spent most of the day in a cart, then he went to see the Jarl, and by then it was late enough that he pretty much just had to hit the sack in order to be up at dawn. The action starts on day 4, though, I promise. Maybe he'll actually *gasp* level.
I am now in Windhelm, the heart of the rebellion. The rumors are true; Ulfric Stormcloak also escaped the attack on Helgen, and appears to be even more resolute in his fight. But I'm getting ahead of myself.
With some of last night's profits, I hired a carriage to take me to Windhelm. It's easier than walking, and much less dangerous. The weather was foul as well, with pouring, ice-cold rain, so I preferred sitting in the back of the carriage to trekking through the mud. Unfortunately, by the time we reached the old city in the late afternoon, the rain had turned to snow and ice - not an improvement at all.
I'm not sure what I expected to find in Windhelm, but it was strangely disappointing. The city is old and crumbling, with beggars huddling around fires to keep warm. I heard talk of murders as I walked through the main district on my way to the Palace of Kings. The palace itself was nicer than what could be found outside, but it was still large and bare, for lack of a better description. Windhelm deserves better, perhaps when the rebellion is won it can be restored to its proper glory.
When I entered the palace, Ulfric was speaking to one of his soldiers, apparently a commander, named Galmar Stone-Fist. They were discussing what to do with Jarl Balgruuf and the city of Whiterun. I hope he'll declare support for them, I would hate for them to have to take the city by force - and it sounds like that's what they intend to do.
After they were done, I spoke to Ulfric about the possibility of joining the Stormcloaks. Unfortunately, Ralof had not returned yet - I hope he didn't meet any misfortune on the way here - so there was nobody who could vouch for me. Ulfric dismissed me, telling me to speak to Galmar about joining. When I did so, he set me a task to prove myself. I must go to an icy island in the far north, Serpentstone Island, and kill an ice wraith. The idea of facing any sort of wraith sends a chill through me, but ice can be fought - with fire. He gave me four potions to help in the fight, one of which is a draught to help me resist the cold, and the other three - indentical - which I can't identify. However, they fill me with warmth as I hold them, so I believe they may be useful against this wraith that I must kill.
I found lodging at an inn called Candlehearth Hall. While I was eating dinner in the common room, I overheard a strange conversation. Apparently, in some parts of the north, Tiber Septim is still worshipped in secret as the god Talos, a ninth divine. Curious. In the south, we only worship the eight, in accordance with the White-Gold Concordat. I wonder what it is about this Talos that so inspires people to the point that they would go against the Concordat?
I leave at first light tomorrow, heading northwards across the ice towards Serpentstone Island.
Notes: Wow, I took a huge lack of pictures that day(and all the ones I did take had freaky-Skyrim-male-model-hand-syndrome). I guess it's because pretty much nothing happened. He spent most of the day in a cart, then he went to see the Jarl, and by then it was late enough that he pretty much just had to hit the sack in order to be up at dawn. The action starts on day 4, though, I promise. Maybe he'll actually *gasp* level.
Friday, December 16, 2011
Fail
Today I am full of fail. I couldn't eat breakfast because the yogurt was a weird texture and later I kept the library keys in my pocket after closing up the downstairs and took them home with me. The sandwich guy at subway kept screwing up orders, I think it was just because I was standing there. My fail is contagious.
Also, due to the yogurt incident, I ended up having red velvet cake for breakfast. Fuck yeah.
Also, due to the yogurt incident, I ended up having red velvet cake for breakfast. Fuck yeah.
Let's Play Skyrim: II - Off to Meet the Jarl
Tirdas, the 18th day of Last Seed
Ah, Whiterun. Now this is a Nordic city. I only wish I could visit under different circumstances. Maybe I can truly enjoy my time here once the dragon crisis and the civil war are over. I got plenty of sleep last night, and woke a few hours after dawn. I got changed into the clothes Gerdur gave me, and wrapped the cloth around my head to hide my hair in case I ran across any Imperial soldiers who'd escaped Helden; I didn't want to be recognized. Then, I went to the blacksmith and Riverwood Traders to sell what I didn't need for some coin, and browse their selections. I didn't purchase anything at the blacksmith's, as the steel dagger I took off one of the Imperial officers was better made than most of his offerings. However, I did find the general store to be useful.
I'd picked up a set of mage robes from the torturer's dungeon when we passed through back in Helden. I figure they must have belonged to someone who had died down there. It turns out, according to Lucan Valerius at the general store, that they're novice robes from the College of Winterhold. I could feel the magical enchantments in the cloth, so I decided to keep them, to wear when I'm not conducting business in town. Lucan didn't have much to offer by way of magical training, apparently I have to go to the College if I want that, but he did have a few spellbooks. I purchased Oakflesh, a novice-level Alteration spell to turn my skin hard as bark, and Frostbite, a novice-level Destruction spell which allows the mage to channel frost towards an enemy.
I never received much proper magical training back in Cyrodill. Most if it consisted of a friend of the family telling me the basics of how not to blow myself up. But magic runs in my blood, and I'd managed to work out how to perform a few simple spells on my own. I knew Sparks, a novice-level Destruction spell that allowed me to channel a shocking jolt. I also knew Fury, a novice-level Illusion spell that caused some people and creatures of weak mind to fly into a mindless rage, attacking anyone or anything nearby. The last spell I knew was Healing, a novice-level Restoration spell which allowed me to channel healing energy through myself and heal my wounds. In addition to those spells, I'd found a spellbook in the torturer's dungeon, along with the robes, that taught me how to cast Flames - a novice-level Destruction spell that allows the channeling of fire through my hands. I found that spell especially useful during my escape.
I'd gotten all that I could out of this small village, so by mid-morning I set off northwards towards Whiterun. Along the way, I made sure to pick blue mountain flowers for healing potions, and red mountain flowers and mora tapinella mushrooms for magicka restoration potions. I passed some Imperial soldiers escorting a prisoner, and my heart felt like it was going to beat out of my chest as I hurried past, my head down. They didn't stop me, but I couldn't relax until I'd left them very far behind. Fortunately, I didn't see any other Imperial soldiers on my way to Whiterun. At the foot of the hill leading to the city, I stopped to speak to a carriage driver named Bjorlam. He recommended an inn - the Bannered Mare - and warned me of the two old clans in Whiterun - the Battle-Borns, and the Grey-Manes. It sounds like a conflict that I definitely want to steer clear of at this point.
As I approached the gate, one of the guards stopped me, telling me that nobody was allowed to enter the city now that dragons were about. That didn't - and still doesn't - make a whole lot of sense to me, but it doesn't matter as he let me in anyway once I said that my business concerned the dragons, and that I was coming to petition the Jarl to send aid to Riverwood. As I walked through the city, I tried to take note of the shops I was passing, noticing the Drunken Huntsman(what a name for an alehouse!) to my left and Warmaiden's blacksmith on my right. Then I entered a marketplace, with three stalls selling food and trinkets, Belethor's General Goods, Arcadia's Cauldron(as I found out later, it's an apothecary) and the Bannered Mare. Continuing up the stairs to the next tier of the city, I took note of the temple(and tried to ignore the raving madman shouting something about the divines), then set to work climbing the stairs to Dragonsreach. And believe me when I say that there's a lot of stairs.
I wasn't challenged by the guard at the door, so I went inside. The Jarl was sitting casually on his throne at the far end of the long room, and I walked quickly towards him, stepping around the long dining tables. However, a Dunmer guard drew her sword and stepped forward, intercepting me before I could get near the throne. She was Irileth, the Jarl's Housecarl, and she demanded to know why I wished to see him. I told her that my message was for his ears only, and I thought for a terrifying moment that she was going to strike me down where I stood with that sword of hers. But then, the Jarl spoke, saying that he wanted to know what I had to say. So I approached his throne, and gave my request, trying my best not to let my fear show. If it was apparent, he gave no sign, and after a brief discussion between himself, Irileth, and a man who appeared to be his adviser, he decreed that a squad of guards would be sent to defend Riverwood. I've seen a dragon in action, and I'm beginning to think that an entire army couldn't hold one of them off. But peace of mind for the villagers is something, I suppose.
Jarl Balgruuf then said that there was something that I, as one of the only survivors of Helgen, was uniquely qualified to help him with. I followed him to the room of his court mage, Farengar Secret-Fire. I really don't like that guy, he may be a Nord but he's got the ego of an Altmer. Thinks he's better than everyone else. But the Jarl asked me to help, so I will, no matter my personal feelings about the guy. He was reluctant to actually tell me anything, only saying that I should go to an ancient burial site called Bleak Falls Barrow(note: wasn't that the name of the ruins Ralof pointed out on the way to Riverwood?) and obtain a stone tablet called Dragonstone, which is supposedly engraved with a map of dragon burial sites. After I pressed him for more information, he eventually told me some of the stories of the ancient dragon wars, long before recorded history, a time when men and dragons battled for dominance over the world. Is that what we're returning to? But the dragons have been gone for so many years, why have they returned now?
I asked Farengar if I could receive magical training from him. I suppose I shouldn't have been surprised when he coldly refused, though he did offer to sell me a collection of spellbooks. I purchased a spellbook for Candlelight, a novice-level Alteration spell to create a ball of light that will follow me around wherever I go. Just as I was about to leave, he stopped me, and requested that I do something for him now. With no small amount of trepidation, I asked him what he wanted me to do. Fortunately, he only wanted me to make a delivery of Frost Salts to Arcadia at her apothecary. I gladly agreed, as I intended to visit there anyway, and departed quickly before he could come up with any other menial tasks for me to perform.
The apothecary was nice enough, very like the ones back home, even if the ingredients are strange to me. Arcadia was very nice, and gave me several free potion samples. She said that she was going to use the Salts in a love potion...to give to Farengar! I wonder if he knows? Well, I'm certainly not going to spoil her fun, Gods know the man probably needs a love potion. After the apothecary, I browsed the market stalls for a short time, and got to talking with the keeper of one that sold goods from a farm. Her name was Carlotta Valentia, and apparently some bard named Mikael had been harassing her as if she was a tavern wench. I've known that sort before, and I agreed to speak to him on her behalf, though she didn't seem convinced that it would work. I found Mikael in the Bannered Mare(the usual place to look for a bard) and, just as she'd predicted, reason entirely failed to move the oaf. Unthinkingly falling back on old habits, I slipped him some coin, and he agreed to leave her alone. Now, in my current financial state, that was a move which wasn't well-thought-out at all. But luckily, Carlotta was so happy that I got him to leave her alone that she gave me a reward four times what I had to bribe the bard with.
I booked a room at the inn for the night, got some dinner, and settled down with the books that Gerdur and Hod had given me for some quality reading time. 'Olaf and the Dragon' was a fine scholarly work regarding the ancient Nord named Olaf who allegedly fought and captured the dragon Numinex. This is apparently where Dragonsreach got its name, for after Numinex's capture he was imprisoned there. I would recommend this work to anyone who has an interest in old Nordic tales. 'Of Fjori and Holgeir,' on the other hand, was frankly quite boring. It was a short, rather pointless love story that ended with both people dead. I intend to pawn this one off on the first bookseller I come across. It's getting rather late, and I intend to leave for Windhelm at first light, so I will retire to my room now. It's a very nice room, even having a small balcony from which to watch the common room activities. I would stay at this inn again.
Notes: Still level 1. I'll get with the leveling soon, I promise! I linked to the text of the books he read at the unofficial elder scrolls pages wiki, so if you're unfamiliar with them or don't have the game you can read them there if you'd like. Next update should be coming soon, as it's pretty short, and not many pictures. The two after that are going to be satisfyingly long, though, so it makes up for it! In fact, day 5 might have to be two updates, I don't know...we'll see!
Next
Ah, Whiterun. Now this is a Nordic city. I only wish I could visit under different circumstances. Maybe I can truly enjoy my time here once the dragon crisis and the civil war are over. I got plenty of sleep last night, and woke a few hours after dawn. I got changed into the clothes Gerdur gave me, and wrapped the cloth around my head to hide my hair in case I ran across any Imperial soldiers who'd escaped Helden; I didn't want to be recognized. Then, I went to the blacksmith and Riverwood Traders to sell what I didn't need for some coin, and browse their selections. I didn't purchase anything at the blacksmith's, as the steel dagger I took off one of the Imperial officers was better made than most of his offerings. However, I did find the general store to be useful.
I'd picked up a set of mage robes from the torturer's dungeon when we passed through back in Helden. I figure they must have belonged to someone who had died down there. It turns out, according to Lucan Valerius at the general store, that they're novice robes from the College of Winterhold. I could feel the magical enchantments in the cloth, so I decided to keep them, to wear when I'm not conducting business in town. Lucan didn't have much to offer by way of magical training, apparently I have to go to the College if I want that, but he did have a few spellbooks. I purchased Oakflesh, a novice-level Alteration spell to turn my skin hard as bark, and Frostbite, a novice-level Destruction spell which allows the mage to channel frost towards an enemy.
I never received much proper magical training back in Cyrodill. Most if it consisted of a friend of the family telling me the basics of how not to blow myself up. But magic runs in my blood, and I'd managed to work out how to perform a few simple spells on my own. I knew Sparks, a novice-level Destruction spell that allowed me to channel a shocking jolt. I also knew Fury, a novice-level Illusion spell that caused some people and creatures of weak mind to fly into a mindless rage, attacking anyone or anything nearby. The last spell I knew was Healing, a novice-level Restoration spell which allowed me to channel healing energy through myself and heal my wounds. In addition to those spells, I'd found a spellbook in the torturer's dungeon, along with the robes, that taught me how to cast Flames - a novice-level Destruction spell that allows the channeling of fire through my hands. I found that spell especially useful during my escape.
I'd gotten all that I could out of this small village, so by mid-morning I set off northwards towards Whiterun. Along the way, I made sure to pick blue mountain flowers for healing potions, and red mountain flowers and mora tapinella mushrooms for magicka restoration potions. I passed some Imperial soldiers escorting a prisoner, and my heart felt like it was going to beat out of my chest as I hurried past, my head down. They didn't stop me, but I couldn't relax until I'd left them very far behind. Fortunately, I didn't see any other Imperial soldiers on my way to Whiterun. At the foot of the hill leading to the city, I stopped to speak to a carriage driver named Bjorlam. He recommended an inn - the Bannered Mare - and warned me of the two old clans in Whiterun - the Battle-Borns, and the Grey-Manes. It sounds like a conflict that I definitely want to steer clear of at this point.
As I approached the gate, one of the guards stopped me, telling me that nobody was allowed to enter the city now that dragons were about. That didn't - and still doesn't - make a whole lot of sense to me, but it doesn't matter as he let me in anyway once I said that my business concerned the dragons, and that I was coming to petition the Jarl to send aid to Riverwood. As I walked through the city, I tried to take note of the shops I was passing, noticing the Drunken Huntsman(what a name for an alehouse!) to my left and Warmaiden's blacksmith on my right. Then I entered a marketplace, with three stalls selling food and trinkets, Belethor's General Goods, Arcadia's Cauldron(as I found out later, it's an apothecary) and the Bannered Mare. Continuing up the stairs to the next tier of the city, I took note of the temple(and tried to ignore the raving madman shouting something about the divines), then set to work climbing the stairs to Dragonsreach. And believe me when I say that there's a lot of stairs.
I wasn't challenged by the guard at the door, so I went inside. The Jarl was sitting casually on his throne at the far end of the long room, and I walked quickly towards him, stepping around the long dining tables. However, a Dunmer guard drew her sword and stepped forward, intercepting me before I could get near the throne. She was Irileth, the Jarl's Housecarl, and she demanded to know why I wished to see him. I told her that my message was for his ears only, and I thought for a terrifying moment that she was going to strike me down where I stood with that sword of hers. But then, the Jarl spoke, saying that he wanted to know what I had to say. So I approached his throne, and gave my request, trying my best not to let my fear show. If it was apparent, he gave no sign, and after a brief discussion between himself, Irileth, and a man who appeared to be his adviser, he decreed that a squad of guards would be sent to defend Riverwood. I've seen a dragon in action, and I'm beginning to think that an entire army couldn't hold one of them off. But peace of mind for the villagers is something, I suppose.
Jarl Balgruuf then said that there was something that I, as one of the only survivors of Helgen, was uniquely qualified to help him with. I followed him to the room of his court mage, Farengar Secret-Fire. I really don't like that guy, he may be a Nord but he's got the ego of an Altmer. Thinks he's better than everyone else. But the Jarl asked me to help, so I will, no matter my personal feelings about the guy. He was reluctant to actually tell me anything, only saying that I should go to an ancient burial site called Bleak Falls Barrow(note: wasn't that the name of the ruins Ralof pointed out on the way to Riverwood?) and obtain a stone tablet called Dragonstone, which is supposedly engraved with a map of dragon burial sites. After I pressed him for more information, he eventually told me some of the stories of the ancient dragon wars, long before recorded history, a time when men and dragons battled for dominance over the world. Is that what we're returning to? But the dragons have been gone for so many years, why have they returned now?
I asked Farengar if I could receive magical training from him. I suppose I shouldn't have been surprised when he coldly refused, though he did offer to sell me a collection of spellbooks. I purchased a spellbook for Candlelight, a novice-level Alteration spell to create a ball of light that will follow me around wherever I go. Just as I was about to leave, he stopped me, and requested that I do something for him now. With no small amount of trepidation, I asked him what he wanted me to do. Fortunately, he only wanted me to make a delivery of Frost Salts to Arcadia at her apothecary. I gladly agreed, as I intended to visit there anyway, and departed quickly before he could come up with any other menial tasks for me to perform.
The apothecary was nice enough, very like the ones back home, even if the ingredients are strange to me. Arcadia was very nice, and gave me several free potion samples. She said that she was going to use the Salts in a love potion...to give to Farengar! I wonder if he knows? Well, I'm certainly not going to spoil her fun, Gods know the man probably needs a love potion. After the apothecary, I browsed the market stalls for a short time, and got to talking with the keeper of one that sold goods from a farm. Her name was Carlotta Valentia, and apparently some bard named Mikael had been harassing her as if she was a tavern wench. I've known that sort before, and I agreed to speak to him on her behalf, though she didn't seem convinced that it would work. I found Mikael in the Bannered Mare(the usual place to look for a bard) and, just as she'd predicted, reason entirely failed to move the oaf. Unthinkingly falling back on old habits, I slipped him some coin, and he agreed to leave her alone. Now, in my current financial state, that was a move which wasn't well-thought-out at all. But luckily, Carlotta was so happy that I got him to leave her alone that she gave me a reward four times what I had to bribe the bard with.
I booked a room at the inn for the night, got some dinner, and settled down with the books that Gerdur and Hod had given me for some quality reading time. 'Olaf and the Dragon' was a fine scholarly work regarding the ancient Nord named Olaf who allegedly fought and captured the dragon Numinex. This is apparently where Dragonsreach got its name, for after Numinex's capture he was imprisoned there. I would recommend this work to anyone who has an interest in old Nordic tales. 'Of Fjori and Holgeir,' on the other hand, was frankly quite boring. It was a short, rather pointless love story that ended with both people dead. I intend to pawn this one off on the first bookseller I come across. It's getting rather late, and I intend to leave for Windhelm at first light, so I will retire to my room now. It's a very nice room, even having a small balcony from which to watch the common room activities. I would stay at this inn again.
Notes: Still level 1. I'll get with the leveling soon, I promise! I linked to the text of the books he read at the unofficial elder scrolls pages wiki, so if you're unfamiliar with them or don't have the game you can read them there if you'd like. Next update should be coming soon, as it's pretty short, and not many pictures. The two after that are going to be satisfyingly long, though, so it makes up for it! In fact, day 5 might have to be two updates, I don't know...we'll see!
Next
Thursday, December 15, 2011
Let's Play Skyrim: I - Luck of the Gods
Morndas, the 17th day of Last Seed
I can hardly believe that, this morning, I thought I was going to die. So much has happened, it hardly seems real. I half expect that I'll go to bed tonight and wake up tomorrow still in that Imperial cell, all that happened to me only a dream. I hardly know where to start writing down today's events. I suppose I'll start at the beginning.
My name is Horvik Oldblood, and I've lived in northern Cyrodill all my life. I come from a wealthy family, and have been well-schooled. My habit of keeping a journal of my days started early in life, and I've found it worthwhile to continue. One would think that I would live out my days happily on my father's estate, but unfortunately there's not much there for a fourth son. However, the blood of the ancient Nords runs through my veins, so I chose to seek my fortune in the northlands - Skyrim. Of course I knew that there was a civil war taking place between the Empire and some band of Nords, how could anyone not? I never dreamed that it would affect me so immediately.
As I crossed the border, I found myself caught in an Imperial ambush. A large group of rebels was being rounded up, and I was caught right along with them. I was taken into Imperial custody and stripped of all my possessions: my rich clothes, my collection of books, all of the food and other supplies I had brought with me and every bit of coin to be found on my person. I was loaded into a cart, along with the other prisoners, taken - I believed - to be put to trial. But instead, we were taken to a town called Helgen, to be executed.
I shared my cart with three other Nords. One was a coward who claimed innocence. I suppose it could have been true, I was innocent as well in this matter. But he ran, and was killed. Another, by the name of Ralof, was a proud rebel. I got to know him quite well during the events that followed. The third, gagged, I was told was Ulfric Stormcloak, the leader of the Stormcloak rebels. I don't know why he was gagged while the rest of us were not, I had no opportunity to ask. We arrived all too soon, and were called by name to step up to the executioner's block. The soldier who was calling names knew something was wrong when he got to me, and he did attempt to resolve it. But his superior wouldn't listen, and so I was condemned to death. But as I knelt at the block and turned my head in preparation for the fall of the blade, I saw the most extraordinary thing.
A dragon.
It descended from the sky and roared, causing everyone around me to fall to the ground. I stumbled to my feet, and took shelter in a tower with several others, including Ralof. We ran through the town, the dragon raining destruction down all around us, and eventually reached the keep, where he found a dagger and cut our bonds. We made our way down through the tunnels under the keep, and eventually into a natural cave system and out of Helgen, where we saw the dragon fly away northwards. I will confess, I killed and I stole. I killed the Imperial soldiers who were attacking me, trying to kill me, as they had even that morning. And I stole from them as well, but not enough to make up even a quarter of what they had stolen from me when they wrongfully arrested me at the border. Does this make me an evil person? I don't know. I only know that I did what I had to do.
I followed Ralof to the village of Riverwood, where his sister Gerdur lives. She gave me food, a few potions, a change of clothes, and two books: 'Of Fjori and Halgeir', her favorite, and 'Olaf and the Dragon', her husband Hod's favorite. (My new collection of books now numbers four, for, in addition to these, I also picked up 'Brief History of the Empire Volume 2' and 'Book of Dragonborn' while I was in Helgen keep.) I promised her that I would let her know how I enjoyed them the next time I traveled through Riverwood. She requested that, after resting for the night, I travel on to the city of Whiterun and request aid for Riverwood against the possibility of a dragon attack. I agreed, and she instructed me to go to the keep, called Dragonsreach, and speak to the Jarl, Balgruuf. Before he retired to bed, Ralof told me that I should visit Windhold and join the Stormcloaks. I can't say that I hold the Imperials in much esteem, after how they've treated me since my arrival here in Skyrim, so I might just do that.
I bid Gerdur and Hod good night, and located the village inn, Sleeping Giant Inn. I noticed they had an alchemy table, and took advantage of it to brew some potions with the ingredients I'd gathered since my escape. I'm unfamiliar with many of the plants this far north, but what I am familiar with is the art of Wortcraft, so I was able to determine enough properties of the ingredients to create some potions to restore my magical energy and physical vitality. After I finished, I sat down with some wine that I'd grabbed on my way out of Helgen and made a private toast to my good fortune today, surely the luck of the gods themselves. I heard a rumor around the fire that Ulfric escaped Helgen as well. Rumors are tricky things, but I do hope that one is true, for the future of Skyrim. I retired to my room when the bard responded to that rumor by singing a song in support of the Empire.
My time to write is at an end, as I am exhausted from today's events and I must rise in the morning to head on to Whiterun. One of today's occurrences in particular sticks in my mind, however. As we approached Riverwood, Ralof and I passed a circle with three standing stones. One depicted a thief, another a mage, and the third a warrior. By pressing the palm of my hand upon the stone depicting the mage, I somehow managed to activate it and fill myself with its power. Stones such as these are apparently found across Skyrim, and I hope to find more in my travels.
Notes: Wow, that was a lot to write! I've got two full pages of notes encompassing the first four days, and four levels. At this point, he's still level 1. As I said in the initial post, he's a "pure" mage, with no armor use and only daggers allowed. There's still more information from the first day, but I'm hoping to work that into the next couple of updates, to avoid an infodump on day 1. There was a lot of narration involved here as well, so we'll save his musings on spells and equipment for tomorrow. Oh, and you should be able to click those pictures to make them bigger, if you want. Anyway, until next time!
Next
I can hardly believe that, this morning, I thought I was going to die. So much has happened, it hardly seems real. I half expect that I'll go to bed tonight and wake up tomorrow still in that Imperial cell, all that happened to me only a dream. I hardly know where to start writing down today's events. I suppose I'll start at the beginning.
My name is Horvik Oldblood, and I've lived in northern Cyrodill all my life. I come from a wealthy family, and have been well-schooled. My habit of keeping a journal of my days started early in life, and I've found it worthwhile to continue. One would think that I would live out my days happily on my father's estate, but unfortunately there's not much there for a fourth son. However, the blood of the ancient Nords runs through my veins, so I chose to seek my fortune in the northlands - Skyrim. Of course I knew that there was a civil war taking place between the Empire and some band of Nords, how could anyone not? I never dreamed that it would affect me so immediately.
As I crossed the border, I found myself caught in an Imperial ambush. A large group of rebels was being rounded up, and I was caught right along with them. I was taken into Imperial custody and stripped of all my possessions: my rich clothes, my collection of books, all of the food and other supplies I had brought with me and every bit of coin to be found on my person. I was loaded into a cart, along with the other prisoners, taken - I believed - to be put to trial. But instead, we were taken to a town called Helgen, to be executed.
I shared my cart with three other Nords. One was a coward who claimed innocence. I suppose it could have been true, I was innocent as well in this matter. But he ran, and was killed. Another, by the name of Ralof, was a proud rebel. I got to know him quite well during the events that followed. The third, gagged, I was told was Ulfric Stormcloak, the leader of the Stormcloak rebels. I don't know why he was gagged while the rest of us were not, I had no opportunity to ask. We arrived all too soon, and were called by name to step up to the executioner's block. The soldier who was calling names knew something was wrong when he got to me, and he did attempt to resolve it. But his superior wouldn't listen, and so I was condemned to death. But as I knelt at the block and turned my head in preparation for the fall of the blade, I saw the most extraordinary thing.
A dragon.
It descended from the sky and roared, causing everyone around me to fall to the ground. I stumbled to my feet, and took shelter in a tower with several others, including Ralof. We ran through the town, the dragon raining destruction down all around us, and eventually reached the keep, where he found a dagger and cut our bonds. We made our way down through the tunnels under the keep, and eventually into a natural cave system and out of Helgen, where we saw the dragon fly away northwards. I will confess, I killed and I stole. I killed the Imperial soldiers who were attacking me, trying to kill me, as they had even that morning. And I stole from them as well, but not enough to make up even a quarter of what they had stolen from me when they wrongfully arrested me at the border. Does this make me an evil person? I don't know. I only know that I did what I had to do.
I followed Ralof to the village of Riverwood, where his sister Gerdur lives. She gave me food, a few potions, a change of clothes, and two books: 'Of Fjori and Halgeir', her favorite, and 'Olaf and the Dragon', her husband Hod's favorite. (My new collection of books now numbers four, for, in addition to these, I also picked up 'Brief History of the Empire Volume 2' and 'Book of Dragonborn' while I was in Helgen keep.) I promised her that I would let her know how I enjoyed them the next time I traveled through Riverwood. She requested that, after resting for the night, I travel on to the city of Whiterun and request aid for Riverwood against the possibility of a dragon attack. I agreed, and she instructed me to go to the keep, called Dragonsreach, and speak to the Jarl, Balgruuf. Before he retired to bed, Ralof told me that I should visit Windhold and join the Stormcloaks. I can't say that I hold the Imperials in much esteem, after how they've treated me since my arrival here in Skyrim, so I might just do that.
I bid Gerdur and Hod good night, and located the village inn, Sleeping Giant Inn. I noticed they had an alchemy table, and took advantage of it to brew some potions with the ingredients I'd gathered since my escape. I'm unfamiliar with many of the plants this far north, but what I am familiar with is the art of Wortcraft, so I was able to determine enough properties of the ingredients to create some potions to restore my magical energy and physical vitality. After I finished, I sat down with some wine that I'd grabbed on my way out of Helgen and made a private toast to my good fortune today, surely the luck of the gods themselves. I heard a rumor around the fire that Ulfric escaped Helgen as well. Rumors are tricky things, but I do hope that one is true, for the future of Skyrim. I retired to my room when the bard responded to that rumor by singing a song in support of the Empire.
My time to write is at an end, as I am exhausted from today's events and I must rise in the morning to head on to Whiterun. One of today's occurrences in particular sticks in my mind, however. As we approached Riverwood, Ralof and I passed a circle with three standing stones. One depicted a thief, another a mage, and the third a warrior. By pressing the palm of my hand upon the stone depicting the mage, I somehow managed to activate it and fill myself with its power. Stones such as these are apparently found across Skyrim, and I hope to find more in my travels.
Notes: Wow, that was a lot to write! I've got two full pages of notes encompassing the first four days, and four levels. At this point, he's still level 1. As I said in the initial post, he's a "pure" mage, with no armor use and only daggers allowed. There's still more information from the first day, but I'm hoping to work that into the next couple of updates, to avoid an infodump on day 1. There was a lot of narration involved here as well, so we'll save his musings on spells and equipment for tomorrow. Oh, and you should be able to click those pictures to make them bigger, if you want. Anyway, until next time!
Next
Let's Play Skyrim!
So I decided this was a good idea after all. I'll be writing it in diary-form, with linked screenshots from the game when I remember to take them. Right now, my Skyrim is vanilla, but there are a few mods that I'm keeping an eye out for and I'll probably download them if they become available(in particular, a mod that adds back the unlocking spells from the Alteration magic school and a mod that allows re-leveling of those fancy quest rewards that become useless after five levels). I've also been looking at horse fixes, but that's a low priority. I'll be starting off playing on Adept difficulty, though that's subject to change if I find the game too hard or too easy as I play. I've played some Skyrim previously, of course, but didn't got beyond level 13 or the first 5-6 main quest missions, so there's a lot that I haven't seen and will be going into blind. If anyone comments, please keep spoilers in mind.
I'm going to be playing a nord mage, almost pure magic, never using armor of any sort or any weapons larger than a dagger - the exception being if I'm required to use a specific weapon or armor for a quest, of course. I have perks picked out from Alteration, Conjuration, Illusion, Destruction, Restoration and Alchemy that'll take me through level 61, and, if I go higher than that level, I want to flesh out Enchanting and Speechcraft a bit as well. I don't intend to fully optimize, or min-max my way through the game; I'll be role-playing the character, and sometimes that entails making less than optimal decisions, even if I know better. It's all in good fun, and hopefully I'll get a good story out of it. It's not as easy to accidentally gimp your character in Skyrim as it was in Oblivion, so I think I'll be fine.
I'll be using the label "let's play skyrim" to mark all the posts, and I'll also try to remember to edit in a next button at the bottom for easy reading, but no promises. Now, onwards to Skyrim!
Next
I'm going to be playing a nord mage, almost pure magic, never using armor of any sort or any weapons larger than a dagger - the exception being if I'm required to use a specific weapon or armor for a quest, of course. I have perks picked out from Alteration, Conjuration, Illusion, Destruction, Restoration and Alchemy that'll take me through level 61, and, if I go higher than that level, I want to flesh out Enchanting and Speechcraft a bit as well. I don't intend to fully optimize, or min-max my way through the game; I'll be role-playing the character, and sometimes that entails making less than optimal decisions, even if I know better. It's all in good fun, and hopefully I'll get a good story out of it. It's not as easy to accidentally gimp your character in Skyrim as it was in Oblivion, so I think I'll be fine.
I'll be using the label "let's play skyrim" to mark all the posts, and I'll also try to remember to edit in a next button at the bottom for easy reading, but no promises. Now, onwards to Skyrim!
Next
Skyrim
Holy fuck.
Skyrim.
WOW.
So I got my new computer built last weekend, which of course meant that I finally got to play Skyrim. I first picked up Oblivion(Elder Scrolls IV) in 2008, followed the next year by Morrowind(Elder Scrolls III), so I've been looking forward to the fifth installment in the series for quite a while. I'm glad to say that, even with the annoyances, it's well worth the wait. First, I'll start off with the good things.
Good things:
1. It's so pretty! So, so pretty. Omg. Shiny.
2. The world feels like it's alive in a way that Morrowind and Oblivion never quite managed, even with fan-made mods. Walking through a city, dodging children playing tag, and eavesdropping on NPC discussions before butting in(or walking away)...that's something that Morrowind never came close to and even Oblivion never quite hit. I think that the new conversation system(where the world continues around you as you speak to the npcs) helps in that respect, but the event scripting in general is just absolutely amazing and immersive.
3. The leveling system isn't broken! It's kind of a bad thing to list a "well, it's not broken..." in the list of good things about a game, but when you compare it with Oblivion's horrible mess of fuckuppery you can see why. Stats(strength, endurance, willpower, etc) are entirely gone, replaced by a choice of increasing magicka, health or stamina(the new fatigue) by 10 points each time you level up. You no longer choose 10(or 7) major/minor skills, every skill counts towards your leveling(though higher skill level gains give more experience). You can customize your character by picking from a list of 200+ skill perks, which you can only obtain 80 of in the entire game(the level cap is 81); that's if you play as a completionist and max every skill - most players will only obtain 50 or 60 perks. This. Is. Amazing.
4. Stealth feels better implemented than in previous Elder Scrolls games. I was unaware of any particular changes to the mechanic itself, other than the eye icon that slowly goes from closed to open as you are detected, but it just feels more smooth while I'm playing than in Morrowind or even Oblivion. I actually enjoy sneaking around dungeons, pwning Blackblood Marauders with a single arrow to the jugular as they eat dinner, and then stealing all their clothes. I have no idea what changed, whether it was dungeon design or some change to the stealth mechanic itself, but I never enjoyed it that way before.
Bad things:
1. Horses. What the hell, Bethesda? We've gone backwards from Oblivion in terms of how well horses behave. I never bought one, but I hopped on one I found the other day(I assume the owner got eaten by a horker or something) and I nearly ran that thing off the cliffs so many times. I pride myself on my ability to properly steer Oblivion horses, but, while the basic controls were the same in Skyrim, they just felt sloppy somehow. Also, the horse kept glitching out. Bits of it would disappear in 3rd person view as I tried to ride, and the last time I dismounted it flew off like it had been shot from a slingshot - note that it didn't gallop, it just zoomed off my screen so fast I couldn't react. Also, it was annoyingly slow in comparison to Oblivion horses, but that's probably a good thing because if it went any faster I would have run it off a cliff. I tried before I bought, and believe me, I won't be buying.
2. A lack of safe containers to stash your crap before you buy/occupy a house. In morrowind, you could just find a closet with a closed door in which to drop your entire inventory of junk that you didn't want to carry around. I was particularly fond of using the house of the guy you kill during the tax collection quest in Sayda Neen for this in the early game. In Oblivion, there were several chests around the world that were "safe" and didn't respawn, as well as specially designated chests in several of the guild halls. I have yet to locate anything like this in Skyrim. You have to purchase a house to have storage space. Unfortunately, that requires 5k gold, and the completion of a chain of quests. I have a dormitory room at Winterhold College, damn it, why can't I keep my crap there without worrying about npcs looting it all if I turn my back?
3. The user interface. It really sucks. It's clearly designed with console users in mind, and is best navigated with the keyboard(except for some things, which will only take the mouse...). If you do want to use the mouse instead, be prepared for extremely poor click detection, often selecting an option the line above or below the one you actually clicked on, or closing out of the menu entirely, especially in dialogue or shops. Hotkeys are also a step backwards, with no apparent way to assign equipment to number keys for quick swapping. There's an option to use the 'q' key to pause the game and scroll through a list of set "favorite" equipment to swap them out, but it's not as elegant as the numbered hotkeys that are pretty much industry standard at this point.
Those are the only things that come to mind for now. I've only had the game for a few days, so I'm sure I'll uncover more issues or amazing hidden things as I play. I'm considering doing a text and screenshots let's play(there aren't enough of those for modern games, in my opinion), but we'll see. Until next time, I leave you with this(which, incidentally, provides a nice example of the user interface suckage at around :20 when they (accidentally, I assume) drop the sweet roll instead of eating it). WABBAJACK!
Skyrim.
WOW.
So I got my new computer built last weekend, which of course meant that I finally got to play Skyrim. I first picked up Oblivion(Elder Scrolls IV) in 2008, followed the next year by Morrowind(Elder Scrolls III), so I've been looking forward to the fifth installment in the series for quite a while. I'm glad to say that, even with the annoyances, it's well worth the wait. First, I'll start off with the good things.
Good things:
1. It's so pretty! So, so pretty. Omg. Shiny.
2. The world feels like it's alive in a way that Morrowind and Oblivion never quite managed, even with fan-made mods. Walking through a city, dodging children playing tag, and eavesdropping on NPC discussions before butting in(or walking away)...that's something that Morrowind never came close to and even Oblivion never quite hit. I think that the new conversation system(where the world continues around you as you speak to the npcs) helps in that respect, but the event scripting in general is just absolutely amazing and immersive.
3. The leveling system isn't broken! It's kind of a bad thing to list a "well, it's not broken..." in the list of good things about a game, but when you compare it with Oblivion's horrible mess of fuckuppery you can see why. Stats(strength, endurance, willpower, etc) are entirely gone, replaced by a choice of increasing magicka, health or stamina(the new fatigue) by 10 points each time you level up. You no longer choose 10(or 7) major/minor skills, every skill counts towards your leveling(though higher skill level gains give more experience). You can customize your character by picking from a list of 200+ skill perks, which you can only obtain 80 of in the entire game(the level cap is 81); that's if you play as a completionist and max every skill - most players will only obtain 50 or 60 perks. This. Is. Amazing.
4. Stealth feels better implemented than in previous Elder Scrolls games. I was unaware of any particular changes to the mechanic itself, other than the eye icon that slowly goes from closed to open as you are detected, but it just feels more smooth while I'm playing than in Morrowind or even Oblivion. I actually enjoy sneaking around dungeons, pwning Blackblood Marauders with a single arrow to the jugular as they eat dinner, and then stealing all their clothes. I have no idea what changed, whether it was dungeon design or some change to the stealth mechanic itself, but I never enjoyed it that way before.
Bad things:
1. Horses. What the hell, Bethesda? We've gone backwards from Oblivion in terms of how well horses behave. I never bought one, but I hopped on one I found the other day(I assume the owner got eaten by a horker or something) and I nearly ran that thing off the cliffs so many times. I pride myself on my ability to properly steer Oblivion horses, but, while the basic controls were the same in Skyrim, they just felt sloppy somehow. Also, the horse kept glitching out. Bits of it would disappear in 3rd person view as I tried to ride, and the last time I dismounted it flew off like it had been shot from a slingshot - note that it didn't gallop, it just zoomed off my screen so fast I couldn't react. Also, it was annoyingly slow in comparison to Oblivion horses, but that's probably a good thing because if it went any faster I would have run it off a cliff. I tried before I bought, and believe me, I won't be buying.
2. A lack of safe containers to stash your crap before you buy/occupy a house. In morrowind, you could just find a closet with a closed door in which to drop your entire inventory of junk that you didn't want to carry around. I was particularly fond of using the house of the guy you kill during the tax collection quest in Sayda Neen for this in the early game. In Oblivion, there were several chests around the world that were "safe" and didn't respawn, as well as specially designated chests in several of the guild halls. I have yet to locate anything like this in Skyrim. You have to purchase a house to have storage space. Unfortunately, that requires 5k gold, and the completion of a chain of quests. I have a dormitory room at Winterhold College, damn it, why can't I keep my crap there without worrying about npcs looting it all if I turn my back?
3. The user interface. It really sucks. It's clearly designed with console users in mind, and is best navigated with the keyboard(except for some things, which will only take the mouse...). If you do want to use the mouse instead, be prepared for extremely poor click detection, often selecting an option the line above or below the one you actually clicked on, or closing out of the menu entirely, especially in dialogue or shops. Hotkeys are also a step backwards, with no apparent way to assign equipment to number keys for quick swapping. There's an option to use the 'q' key to pause the game and scroll through a list of set "favorite" equipment to swap them out, but it's not as elegant as the numbered hotkeys that are pretty much industry standard at this point.
Those are the only things that come to mind for now. I've only had the game for a few days, so I'm sure I'll uncover more issues or amazing hidden things as I play. I'm considering doing a text and screenshots let's play(there aren't enough of those for modern games, in my opinion), but we'll see. Until next time, I leave you with this(which, incidentally, provides a nice example of the user interface suckage at around :20 when they (accidentally, I assume) drop the sweet roll instead of eating it). WABBAJACK!
Thursday, December 8, 2011
The lab under the hill
Years ago, back when I role-played actively on Treesprite's Creatures Grove, I made my online lair a lab under a hill. Clearly influenced by early childhood readings of The Hobbit, and nevermind my moderate-severe claustrophobia, a short natural passageway(defended with a wide array of mechanical traps, of course) ended at a metal door. Once inside the laboratory, there was little trace of the nature that surrounded the outside; it was all shiny steel, computers, and sexy modern curves. Looking back now, I imagine the front room looking a bit like Eleven's control room. What did I do in this lab? I don't entirely remember, it never came up in any role-play. I think I mostly cobbled together various agents and script hacks for creatures 3 and docking station, though I don't think any of them were ever released. Yes, I was a bit strange around 2004, glad you've noticed.
So, why am I reclaiming the lab under the hill? I've wanted to blog again for a while now, but I always have a lousy job coming up with blog titles and first posts. Picking up the old title "Tigger89's Domain" with "the lab under the hill" as a subtitle solves both problems, mostly by allowing me to use my awkward first post explaining them. However, this might lead to the issue of my second post being the actual awkward first post, so we'll see.
Who am I? I'm Tigger89, nice to meet you. Who is Tigger89? Well, that's a harder question. Tigger89 is my oldest and most widely-recognized online username. Maybe someday I'll share the story of how it came about. I currently live about midway up the eastern coast of the United States, work at a public library and am attending university for a BS in Math. I enjoy role-playing, writing, and connecting with people over the internet(I'm not nearly as social in face-to-face life). I don't really like meat, except for fish, though chicken and turkey are sometimes alright and I occasionally have a bizarre craving for bacon. On the topic of vegetarian cuisine, I actually enjoy the subtle taste of plain tofu, and have been known to eat it raw. SOPA and the Protect IP Act scare the hell out of me, I'm 100% for marriage equality(as well as the institution of civil unions as the national standard...let marriage remain religious, it seems to me that'll solve the debate), and I consider myself a feminist who supports, among other things, a woman's right to choose - regardless of my own personal opinions regarding her choice. I am saddened by Islamophobia and wish that people would stop hating everybody different from them just because they think their god wants them to.
So, that's me. I'll do my best to clearly mark posts that contain political ranting, I know not everyone wants to read 3000 words on the subject of why half the senate have their heads stuck up their asses. I'll also try to update semi-regularly, hopefully with something interesting. We'll see.
So, why am I reclaiming the lab under the hill? I've wanted to blog again for a while now, but I always have a lousy job coming up with blog titles and first posts. Picking up the old title "Tigger89's Domain" with "the lab under the hill" as a subtitle solves both problems, mostly by allowing me to use my awkward first post explaining them. However, this might lead to the issue of my second post being the actual awkward first post, so we'll see.
Who am I? I'm Tigger89, nice to meet you. Who is Tigger89? Well, that's a harder question. Tigger89 is my oldest and most widely-recognized online username. Maybe someday I'll share the story of how it came about. I currently live about midway up the eastern coast of the United States, work at a public library and am attending university for a BS in Math. I enjoy role-playing, writing, and connecting with people over the internet(I'm not nearly as social in face-to-face life). I don't really like meat, except for fish, though chicken and turkey are sometimes alright and I occasionally have a bizarre craving for bacon. On the topic of vegetarian cuisine, I actually enjoy the subtle taste of plain tofu, and have been known to eat it raw. SOPA and the Protect IP Act scare the hell out of me, I'm 100% for marriage equality(as well as the institution of civil unions as the national standard...let marriage remain religious, it seems to me that'll solve the debate), and I consider myself a feminist who supports, among other things, a woman's right to choose - regardless of my own personal opinions regarding her choice. I am saddened by Islamophobia and wish that people would stop hating everybody different from them just because they think their god wants them to.
So, that's me. I'll do my best to clearly mark posts that contain political ranting, I know not everyone wants to read 3000 words on the subject of why half the senate have their heads stuck up their asses. I'll also try to update semi-regularly, hopefully with something interesting. We'll see.
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